C. I. R. P. - Cambria Icefield Research Project

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Introduction to C.I.R.P.

Thanks for Coming to the CIRP page of Return to Misty Moorings. Everything here is FREEWARE, just respect our copyright statement. Download, put it in to FSX or P3D and ENJOY!

Similar to the FS2004 release by "The Amigos" called SIRP, which stood for "Stikine Icefield Research Project", Return to Misty Moorings is proud to bring you our version of that masterpiece which centers on the Cambria Ice field and other nearby ice fields in the Stewart area. This is to give our visitors several remote outposts which are situated up on the ice to go explore in FSX. Look for ice airstrips, glacier landing spots, outlying expeditions to re-supply and other challenging reasons to land on the ice. Our inspiration for this was SIRP, but we were re-inspired by this site: Cambria Icefield & Salmon-Frank Mackie Glaciers. Visit the site to see actual pictures of the CIRP area.

This scenery package will bring users ten isolated research camps at various locations in the Cambria Ice field. This area has been beautifully rendered with glacial textures and accurate land class in the ORBX FTX scenery package “Pacific Fjords”. This is a seldom visited piece of North America and pilots will find many scenic treasures up above the mountaintops. Having destinations with airstrips that will challenge even the most experienced aviator is part of the attraction. Weather conditions will never be the same and each visit will yield different results. Even if you only fly out to one location several times in a row, it’s never going to be “Routine” up here. The camps will range from small and hard to find, to large and easily approachable. But they are all situated on the ice and will present certain challenges you won’t find on any other surface.

We've also included several files for you that will add to the experience. NDB radio beacons that help guide you to the ice stations. Each station will have an NDB beacon nearby that will transmit a discreet signal that can be tuned in on an aircraft’s ADF. Look for custom objects that are made specifically for CIRP. You will find dedicated sounds and visual effects ready for you to download and install. We hope you enjoy this new experience as much as we've enjoyed creating it for you.

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The C.I.R.P. Map

CIRP Map

Click on Map for Larger Version - Click HERE for Google Earth Map

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CIRP Pilots' Briefing

Camp Designations - There are 10 camps in all, designated PF-40 to PF-49. Each of these will have a name based on a glacial feature nearby.

NDBs - Each camp hosts an NDB good for a range of about 20km (12 Miles), which means you'll have to first VFR your way into the proximity of a camp before the NDB becomes active. The NDB frequencies are all a variation of "24*.0" with the "*" being the camp number designation, For example, the PF45 NDB frequency is 245.0 etc. If you get lost, these NDB's will show up on the FSX GPS, but of course experienced bush pilots need no such help

Fuel - There are no aviation fuel stations in the glacial area around Stewart. Bring what you need.

Airstrip and Taxi Precautions - All of the airstrips, taxi and turnaround areas are all delineated by "ground textures" that feature tire tracks and ground wear. Try to stay in these areas! Straying away from these "worn" areas is not recommended because you will soon come upon the default "ice" ground textures, which have very little to no braking characteristics. So if you overshoot a runway or taxi area stopping or turning around may be difficult to impossible. In such cases your engine and rudder are your only friends. Good Luck!

To learn about the many features of CIRP, click here, to read the official introductory "readme," click here.

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The Ice Stations - Scenery Files

FSX-DX10_P3D LogoPF40 - Mt. McLeod Ice Station

ICAO:PF40 - NDB: 240.00 KHz
Rwy 29/10 Chart

Scenery created by Brad Allen
Storyline by Brad Allen
Airstrip and custom objects by Xavier Carre'

Lat N55 54.35 Lon: 129.50.19 Mag: 141 (Ice)

Mt. McLeod Ice Station is just a short flight from Stewart, BC (CZST). There is an away team nearby that is measuring the rate of travel of the glaciers near the ice station. At the airstrip, pilots are needed to ferry supplies to and from the ice station. Weather conditions are constantly changing up here so plan accordingly. This airstrip is long enough for many types of aircraft including C-130 "Hercules" who set the base up for the winter and return during the spring to help recover science experiments and add new installation facilities where needed. This station serves as the main supply point for all the smaller stations in the project.

Tune in 240.0 and you'll activate the NDB frequency on your ADF equipped aircraft.

This scenery is part of the Cambria Icefield Research Project by the team at Return to Misty Moorings. The CIRP package will contain several remote outposts situated in the Cambria Icefield near Stewart.

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FSX-DX10-P3D LogoPF41 - Otter Mountain Ice Station

ICAO PF41 - NDB Frequency: 241.00 KHz
Rwy 03/21 Chart

Scenery created by Brad Allen
Storyline by Brad Allen
Airstrip by Xavier Carre'

Lat: N56 0.49 Lon: W129 37.92 Mag: 204 Alt: 5946 (Ice)

Located on the northern arm of the Cambria Icefield, and 5 km east of Bitter Creek sits Otter Mountain. This is the highest peak in the Cambria Icefield, and in fact one of the most prominent peaks in all of British Columbia. The ice station sits on a frozen plateau below and is always a challenge for aviators. Look for a snowcat field team near the edge of the glacier conducting experiments. "Amigo's Cantina" is located here and when "Wild Bill" ends his day flying helicopters around the ice, this is the spot he chooses to unwind at. The beer is always ice cold at "Amigo's".

Tune in 241.0 and you'll activate the NDB frequency on your ADF equipped aircraft.

This scenery is part of the Cambria Icefield Research Project by the team at Return to Misty Moorings. The CIRP package will contain several remote outposts situated in the Icefields near Stewart.

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FSX-DX10-P3D LogoPF42 - Cambria East Ice Station

ICAO PF42 - NDB Frequency: 242.00 KHz
Rwy 14/32 Chart

Scenery created by Brad Allen
Storyline by Brad Allen
Airstrip by Xavier Carre'

Lat: N55 53.92 Lon: 129 40.48 Mag: 205 Alt: 5116 (Ice)

Nestled on the edge of a glacier, Cambria East is one of the most scenic locations in the Cambria Icefield Research Project. Looking east, after the sun rises it keeps this outpost just a little bit warmer than the rest. Look for a snowcat expedition conducting weather and wind readings near the eastern edge of the glacier. "Bandit" and "Trooper" are the two camp German Sheperds who are always the first to welcome visitors here.

Tune in 242.0 and you'll activate the NDB frequency on your ADF equipped aircraft.

This scenery is part of the Cambria Icefield Research Project by the team at Return to Misty Moorings. The CIRP package will contain several remote outposts situated in the Icefields near Stewart.

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FSX-DX10-P3D logoPF43 - Bromley Peak Ice Station

ICAO PF43 - NDB Frequency 243.00 KHz
Rwy 13/31 Chart

Scenery created by Brad Allen
Storyline by Brad Allen
Airstrip, AI Aircraft and Custom sounds by Xavier Carre'

Lat: N55 53.92 Lon: 129 40.48 Mag: 206 Alt 5116 (Ice)

Situated on a saddle between several mountains, a larger airstrip greets aviators here but it's never routine. The weather can change in an instant up here on the ice and pilots report notorious turbulence at Bromley Peak. You'll see two old wooden radar structures here that were utilized by the Canadian military during the cold war. Also look for the nearby expedition near the airstrip.

There is also an aircraft that routinely arrives and departs with supplies to the station. You'll see it on the east ramp area. There are also custom sounds utilized here. Please read the included installation document by Xavier.

Tune in 243.0 and you'll activate the NDB frequency on your ADF equipped aircraft.

This scenery is part of the Cambria Icefield Research Project by the team at Return to Misty Moorings. The CIRP package will contain several remote outposts situated in the Icefields near Stewart.

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FSX-DX10-P3D logoPF44 - Kitsault Peak Ice Station

ICAO PF44 - NDB Frequency 244.00 KHz
Rwy 11/29 Chart

Scenery created by Brad Allen
Storyline by Brad Allen
Airstrip, Custom sounds by Xavier Carre'

Lat: N55 47.99 Lon: W129 38.17 Mag: 350 Alt: 4529 (Ice)

This ice station is parked right up against the base of Kitsault Peak on an open field of ice. It sits near the southernmost edge of a massive ice sheet that's actually moving bit by bit towards the edge and one day, will fall off the side of the peak. Important research is conducted at each of the CIRP locations, but Kitsault is showing more and more detailed information that confirms that the recession of the glaciers in the area is increasing with each year. Look for another away team just east of the station on the glacier.

Tune in 244.0 and you'll activate the NDB frequency on your ADF equipped aircraft.

This scenery is part of the Cambria Icefield Research Project by the team at Return to Misty Moorings. The CIRP package contains several remote outposts situated in the Icefields near Stewart.

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FSX-DX10-P3D logoPF45 - Mt. Johnson Ice Station

ICAO PF45 - NDB Frequency 245.00 KHz
Rwy 08/26 Chart

Scenery created by Brad Allen
Storyline by Brad Allen
Airstrip, Custom sounds by Xavier Carre'

Lat: N56 9.27 Lon: W129 48.64 Mag: 317 Alt: 4952 (Ice)

This location is not easy to get into or out of. Pilot's here are faced with only one preferred way in and out and not much room for error if something doesn't go according to plan. Add to that, it's a short airstrip on the ice. With a drop off on the east end and a rising slope on the west end. The ends of the airstrip have marker poles to help pilots judge the terrain clearance, but there have been several accidents at Mt. Johnson. The station is a small facility with not much in comforts. Still, it's a necessary place that pilots will need to help re supply. Just be sure to have the proper airspeed on approach because you don't want to be landing with a lot of speed here.

Tune in 245.0 and you'll activate the NDB frequency on your ADF equipped aircraft.

This scenery is part of the Cambria Icefield Research Project by the team at Return to Misty Moorings. The CIRP package contains several remote outposts situated in the Icefields near Stewart.

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FSX-DX10-P3D logoPF46 - Mt. Pattullo Ice Station

ICAO PF46 - NDB Frequency 246.00 KHz
Rwy 13/31 Chart

Scenery created Xavier Carre'
Storyline by Xavier Carré and Brad Allen
Airstrip, Custom sounds by Xavier Carre'

Lat: N56 12.75 Lon: W129 40.96 Mag: 91 Alt: 6159 (Ice)

Let me tell you a strange little story!

Mt. Pattullo Ice Station was one of the first facilities built in the Cambria Icefield Research Project, better known as CIRP. Later, it was decided to add an airstrip but the first two locations that had any possibility near the station were found to be too dangerous. So, the decision was made to add the airstrip closer to the station. Pilots complained that the airstrip was in line with the facility, was too short and would be too risky in that configuration. But management decided to give that layout the go ahead. It was a decision that they would soon regret.

There were avalanches, snowcat accidents, and then the forewarned crash of an airplane that took several lives. (It was very difficult trying to remove the wreck). Many others incidents seemed to strike the remote outpost. Due to the constant howling winds, some scientists even had to be removed after going crazy. These circumstances lead to the base being abandoned and forgotten. Since then it's been left alone.

Now, many years later, CIRP is completed and all stations, except Mt. Pattullo, are open and active with various scientific experiments taking place on the ice. However, there is the matter of the old base near Mt. Pattullo that nobody want's to talk about. There are even rumors and sightings of a wild beast that some call an "Abominable Snowman" that uses the old buildings for shelter and terrorizes anyone curious enough to venture near the worn down facility.

Nevertheless, management decided recently to try and recover any asset's that might be usable from the old base. There is even discussion of finding a new home for the CIRP Team near Mt. Pattullo. So several CIRP pilots were sent on scout missions in the area and our famous pilot and discoverer Brad Allen took a plane, a Remington rifle, a camera, and a bottle (?!) and flew away to land at the base and see what he can find. No one heard from him for several hours and communications were lost. Many feared the worst. But soon, the sound of his aircraft could be heard and when he came back, the only words he says with a smile are: "There isn't any Yeti !? Humff ! Not one that I could find anyway!! But I did see some interesting tracks in the snow near the base. Nothing like I've ever seen before." There was a twinkle in his eye. Was he just trying to build up the story again? Or was he telling the truth? Only time will tell.

Back at Mt. Pattullo, a cabin was built near the pass to allow maintenance for a planned weather station to be installed on the peak. A helipad was added and a ramp between both platforms. But, some new accidents have happened. Several people were knocked off the ramp by the ever persistent strong wind. So a new ramp was added and reconstruction of the ice station still continues. More instruments were recently placed at the peak... ice research instruments, not weather ones! So it looks like there could be a new rebirth at Mt. Pattullo. But many questions still linger. Some call this place cursed. But there is still a functional NDB at the airstrip and pilots are being asked to ferry small loads out to Mt. Pattullo. So who know's what the future holds at this god forsaken place.

Tune in 246.0 and you'll activate the NDB frequency on your ADF equipped aircraft.

This scenery is part of the Cambria Icefield Research Project by the team at Return to Misty Moorings. The CIRP package contains several remote outposts situated in the Icefields near Stewart.

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FSX-DX10-P3D LogoPF47 - Erickson Glacier Ice Station

ICAO PF47 - NDB Frequency 247.00 KHz
Rwy 16/34 Chart

Scenery created by Brad Allen
Storyline by Brad Allen
Airstrip, Custom sounds by Xavier Carre'

Lat: N56 8.56 Lon: W129 39.56 Mag: 303 Alt: 6104 (Ice)

This station is not just an airstrip on the ice, it's also a helicopter base, with numerous landing pads made for use in CIRP. Helicopters here are typically based at Stewart during the period of October to March supporting biological, glaciological and geological expeditions. Rotorcraft will also want to scout the nearby peaks in the area for other landing spots that will challenge the pilots abilities.

Tune in 247.0 and you'll activate the NDB frequency on your ADF equipped aircraft.

This scenery is part of the Cambria Icefield Research Project by the team at Return to Misty Moorings. The CIRP package contains several remote outposts situated in the Icefields near Stewart.

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FSX-DX10-P3D LogoPF48 - Summit Ice Station (Updated 02.12.2014)
ICAO PF48 - NDB Frequency 248.00 KHz

Rwy 16/34 Chart
Scenery created by Doug Linn, Xavier Carre' and Brad Allen
Storyline by Doug Linn
Airstrip, Custom sounds by Xavier Carre'
Custom Objects by Doug Linn and Xavier Carre'

Lat: N56 10.11 Lon: W130 3.82 Mag: 046 Alt: 2916 Ft

The Summit Ice station is located about 1 mile SSE of Summit Lake. It can be found on a 326 heading from Stewart, BC for 14.9 miles. This facility can handle almost any small to medium aircraft. Float Planes can moor at the dock at Summit Lake and passengers can take a bus ride over the glacier to the Visitor's Center at Summit Ice Station. There is a lighted helipad for helicopters and a 2000 foot ice runway for medium to light fixed wing aircraft. The facility's Visitors Center is geared to give guests an up close look at a working Ice Station. They will be taken on guided tours through the various laboratories and maintenance areas of the facility. There is an observation tower at the visitors center where some fine pictures can be taken of Salmon and Frank Mackie Glaciers.

Instruments are placed out on the glaciers, you can go find them using the dispatches in the Glacier Vehicles and Maintenance Dispatches table below. You can also view the brochure for the Glacier Tour from Ketchikan HERE. README here.

Tune in 248.0 and you'll activate the NDB frequency on your ADF equipped aircraft.

This scenery is part of the Cambria Icefield Research Project by the team at Return to Misty Moorings. The CIRP package contains several remote outposts situated in the Icefields near Stewart.

Summit Ice Station Dispatches ... instrument maintenance routes for the hovercraft.

  1. Dispatch SIC-001 (map)- Salmon Glacier Maintenance Run .... very easy.
  2. Dispatch SIC-002 (map)- Summit Lake Maintenance Run ... Difficult with water and land
  3. Dispatch SIC-003 (map) - Mt Lindeborg Maintenance Run ... difficult slopes
  4. Dispatch SIC-004 (map) - Frank Mackie Glacier Run ... interesting
  5. Dispatch SIC-005 (map) - John Jay Weather Stations ... very difficult

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FSX-DX10-P3D LogoPF49 - Through Glacier Research Base

ICAO PF49 - NDB Frequency 249.00 KHz
Rwy 17/35 Chart

Original Scenery by Chris Brisland
Updated for CIRP by Brad Allen
Storyline by Chris Brisland
Airstrip, Custom sounds by Xavier Carre'

Lat: N55 58.87 Lon: W130 17.42 Mag: 049 Alt:4480 (Ice)

There is a through glacier (that is a type of Glacier, not its name) that you will find on the Ketchikan sectional aeronautical chart, issue 45 dated April 2005) is about 60 nautical miles on a rough heading of 60 degrees out of Ketchikan. The research scientists up there are investigating glacial flow and global warming and why glaciers flow both ways. But having said that, it's still cold up there, so they need regular supplies of fuel and fresh food, not to mention fuel, booze, newspapers...

Oh, forget the booze. They've had a new neighbour arrive recently, One-Eye is his name. He's set up a small cabin just uphill (or should that be "up-glacier"?) from the research station. If you do drop by and supply the researchers, why not take a short hike around the boulders and try a tot of his specially brewed vintage "Elmer #5". It's vintage because he uses three-thousand year old glacial ice for his still. Otherwise his brews are usually fresher than a daisy.

Ah yes, and there's another thing or two for you to do while you are up on the glacier. There's an NDB radio beacon and shack on the very high ground to the North and on the western edge of this arm of the glacier. You'll find a small but landable helipad on one rocky peak, but you'll have to walk across the saddle to reach the NDB shack for a visit.

...and on the other side of the researcher's valley, there's a secret listening post, also with a small landing pad for a heli.

The main challenge of this addon for Misty Moorings is for you to find the landing sites for the Through Glacier Research Station (both fixed wing and heli can land here) and to find One-Eye's secret distillery and the two radar and radio stations higher up. Fixed wing visitors can land on the glacier itself - the research team will light a couple of fire barrels to point you at the threshold of a cleared ice strip.

Tune in 249.0 and you'll activate the NDB frequency on your ADF equipped aircraft.

This scenery is part of the Cambria Icefield Research Project by the team at Return to Misty Moorings. The CIRP package contains several remote outposts situated in the Icefields near Stewart.

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CIRP EXTRA ADDONS

FSX-DX10-P3D LogoCambria Icefield NDB Beacons for CIRP

Scenery created by Xavier Carre'
Storyline by Brad Allen

Flying up in the mountains is very dangerous. Weather patterns are constantly changing and challenging even the most experienced pilots. This scenery adds NDB beacon objects to each of the bases in CIRP. You'll see them near the ice stations and can tune them in on your ADF equipped aircraft when within 20 miles or so. They really help when trying to locate that ice station that's covered in clouds. Some of these won't tune in until you clear some nearby terrain while others will tune in from farther away. These are only visual objects placed on the ice, the actual frequency is coded into each of the airstrips of CIRP.

CIRP NDB Frequency List. Tune in these frequencies when approaching a CIRP base.

PF40 - Mt. McLeod Ice Station - 240.0
PF41 - Otter Mountain Ice Station - 241.0
PF42 - Cambria East Ice Station - 242.0
PF43 - Bromley Peak Ice Station - 243.0
PF44 - Kitsault Peak Ice Station - 244.0
PF45 - Mt. Johnson Ice Station - 245.0
PF46 - Mt. Pattullo Ice Station - 246.0
PF47 - Erickson Glacier Ice Station - 247.0
PF48 - Summit Lake Ice Station - 248.0
PF49 - Through Glacier Ice Station - 249.0

This scenery is part of the Cambria Icefield Research Project by the team at Return to Misty Moorings. The CIRP package contains several remote outposts situated in the Icefields near Stewart.

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FSX-DX10-P3D LogoCIRP OFFICE for PAKT (Original)
Updated 12.19.2012

Scenery created by Brad Allen
Storyline by Brad Allen
Custom objects by Xavier Carre'

This for PFJ's "original" PAKT (not the payware, updated version)

Lat: N55 21.37 Lon: W131 42.53 Mag: 063 Alt: 55 (Tarmac)

This office complex is not only a small supply depot for CIRP, but it's located at the larger regional Ketchikan Airport in Alaska and is situated within a few steps from the main passenger terminal at the airport. Because of this great location, many passengers come in to the office looking to take tourist flights out to the glaciers in the Cambria Icefield near Stewart. Tourists can visit the vast glacier area and land at several ice stations situated on the glaciers for various activities. There are excursions at the Summit Ice Station that takes visitors on a hovercraft tour over the nearby Salmon and Frank Mackie glaciers.

This scenery is part of the Cambria Icefield Research Project by the team at Return to Misty Moorings. The CIRP package will contain several remote outposts situated in the Icefields near Stewart.

NOTAM: This scenery is for the original PAKT that came with ORBX PFJ. If you have the updated PAKT addon, then use Version II below.

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FSX-DX10-P3D LogoCIRP OFFICE for PAKT (Version 2)

(For PAKT Payware V2 ONLY)

Scenery created by Brad Allen and Jeff Greene
Storyline by Jeff Greene

This office complex is not only a small supply depot for CIRP, but it's located at the larger regional Ketchikan Airport in Alaska. The tour office is located in the lower level of the airport, a short walk from the ferry terminal. Each year hundreds of people come to take tourist flights out to the glaciers in the Cambria Icefield near Stewart. Tourists can visit the vast glacier area and land at several ice stations situated on the glaciers for various activities. There are excursions at the Summit Ice Station that takes visitors on a hovercraft tour over the nearby Salmon and Frank Mackie glaciers.

This scenery is part of the Cambria Icefield Research Project by the team at Return to Misty Moorings. The CIRP package will contain several remote outposts situated in the Icefields near Stewart.

NOTAM: This version includes both the upper level and lower level CIRP offices and supply centers.

NOTAM: The ORBX PAKT and the SP1 for PAKT (Ketchikan Airport) Scenery must be installed before this will work. This addition is intended to put a CIRP office in the NEW PAKT Scenery from ORBX. This scenery is ONLY for the new PAKT with the slanted runways.

NOTAM: You should also download the AI Traffic Fix, this new PAKT gives us an AI traffic conflict that can be fixed with THIS FILE (also found under enhancements/PAKT AI Traffic Conflict.

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FSX-DX10-P3D LogoThe Sounds of CIRP

Placed and Edited by Xavier Carre'

 

This file will give you sound effects while visiting the ice stations. You'll hear blowing winds, workers using tools, and other ambient noises while on the ice. Follow all instructions and you'll hear the sounds of CIRP.

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FSX-DX10-P3D LogoCIRP Operations Base at Stewart Airport (CZST)

Scenery created by Brad Allen
Storyline by Brad Allen
Custom objects by Xavier Carre'

Lat: N55 55.94 Lon: W129 59.15 Mag: 232 Alt: 39.2 (land)

This facility is the operations base and the main supply depot for all of the ice stations in the Cambria Icefield Research Project. Larger aircraft and ships have access to the area and can provide the required supplies for storage at the depot. After the supplies are processed, smaller aircraft and helicopters ferry the necessary equipment, provisions and other items out to the ice stations. Then at the end of the day, pilots and staff meet for a nice cold beverage at the "Shamrock Tavern" nearby or head to dinner at "Barnstormers" just a few blocks from the airport. Also, there is a Return to Misty Moorings office located next to the Ops Base.

This scenery is part of the Cambria Icefield Research Project by the team at Return to Misty Moorings. The CIRP package contains several remote outposts situated in the Icefields near Stewart.

NOTAM: This scenery is for the default Stewart airport from ORBX only!!

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FSX-DX10-P3D LogoSoule Glacier for CIRP (Updated 02.12.2014)
Scenery and Storyline by Doug Linn
With a little help from his CIRP team mates!
Soule Landing: Lat: N55 48.76 Lon: W130 8.62 Mag: 104 Alt: 2 (beach)

 

Rest & Relaxation Lodge: Lat: N55 52.86 Lon: W130 11.97 Mag: 028 Alt: 573 (bch)

This CIRP Extra gives you two new locations: Soule Landing and Rest and Relaxation Lodge. This package is mostly for people who enjoy traveling by land vehicle (hovercraft) on the ice. The entire Frank Mackie side of CIRP is now connected by land routes, all clearly marked with special markers guiding you from one place to another. The routes connect Summit Ice Station, Through Glacier Research Center, Rest and Relaxation Lodge, Soule Landing and the Operations Center at Stewart. You can travel from sea level to 6000 feet easily using the well-marked routes.

The Rest & Relaxation Lodge is for the ice workers who spend long periods of time out on the ice in relatively harsh conditions. They are given an automatic "time out" for a 3-5 day mini-vacation to the R&R Lodge where they can fish, hike, go boating, take canoe trips and even go horseback riding using horses from the included stable. The Lodge is accessible by float plane, wheeled (STOL) aircraft, hovercraft and helicopter.

Soule Landing is at the outfall of an ancient water runoff from the Soule Glacier. CIRP takes advantage of this natural "landing" so it can be used to supply the Frank Mackie side of the CIRP project. There is a large dock for larger boats to carry supplies and people. Because of the activity, a small community has spring up there complete with a Brad's Bait & BBQ for those who need a meal along the way.

This package comes with 12 "flight plans" that you can put into the gps of your land-based vehicle to get you safely from "here to there." It is possible (and even fun) to run these routes at dusk and night time. Each of the markers have strobe lights that flash after dark to make them easier to find.

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FSX-DX10-P3D LogoAI Traffic at Bromley Peak (PF43)

Created by Xavier Carre'

With this file, you'll see a hard working pilot taking off and landing at Bromley Peak Ice Station. Please set AI Traffic settings to 21% or higher to view this object. Scheduled flights take off all week at 10:00 AM and 3:00 PM, local time. Follow the instructions for installation to view this "Maule" aircraft with ski's doing the circuits at PF43.

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FSX-DX10-P3D LogoAI Hovercraft (AI Traffic) for CIRP

Created by Dex Thomas
Repaint by Gary Moore

Hama's Hovercraft has found a new home on the glaciers above Stewart, BC. It is the land vehicle of choice for driving over the ice, solid terrain and water. With this amazing craft, it is possible to go all the way from Stewart, BC to the Summit Ice Station, almost 6000 feet in altitude … and it can be done easily with a fascinating route.

To compliment this aspect of CIRP, Dex Thomas has created an AI package for the CIRP Hovercraft that, faithfully on the hour, makes a trip between Soule Landing and the Stewart, BC area.

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FSX-DX10-P3D LogoBear River Lodge

Scenery and Storyline by Xavier Carre'

Lat :N56 5.43 Lon: W129 53.27 Mag: 059 Alt: 384 (water)

Bear River Lodge is an exquisite house, built on Bear river. A place for rest and delectation. Very good food, fishing and hiking through the wilderness. Often, a bear family come here for brunch! You can see them on the opposite riverside.

Location : N 56° 5.41' - W 129° 53.39' - 10 NM North of Stewart CIRP base

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FSX-DX10-P3D LogoPremier Gold Mine for CIRP

Scenery and Storyline by Xavier Carre'

Lat: N56 3.6 W130 0.3

Premier was a large gold mining camp in British Columbia, Canada some 18 miles from Stewart. It ran from the years 1918 to 1953 . The mine was reopened as an open pit in 1987 by Westmin Resources.

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C.I.R.P. Air Operations

CIRP Air Ops Pic

CIRP is a natural extension of Return to Misty Moorings, taking advantage of the vast glacial area above Stewart, BC. Now and then you will see a road, but they are few and far between. On the vastness of the icefields, there are no roads and the only way to effectively reach all of the locations is by air. The two main aircraft modes being fixed wing (airplane) and helicopter.

Step one in designing a package like this for the flight sim community is creating the individual, and in this case outlying packages. These are placed where ice stations would be placed in order to study the glaciers, their topography, their movement and their "character." Step two is "doing something" with the scenery locations. For CIRP, there are two "Operations" tables ... one for Air Operations, the second for Land Operations. These will include flight plans and interesting uses for the carefully placed and designed scenery packages.

Airplane CIRP Repaints

The CIRP aircraft that needs to be used for the glaciers is one that has the power and lift configuration for near STOL conditions. Most of the time skis will be the best choice, but tundra wheeled aircraft also work well on the ice. There are three places where amphibians and float plans can land, one at Summit Lake, another at the Rest & Recreation Lodge and the third at the Stewart Operations Base. Your aircraft should be equipped with an ADF as all ice stations have NDBs. Also a GPS is almost mandatory in these conditions.

To download CIRP repaints, click on an image below:
Grumman goose pic Grumman Goose Pic

 

Helicopter CIRP Repaints:

The CIRP Helicopter is critical to the air operations for the project. There are 18 helipads from different sizes and improvised landing zones (LZ) located out over the glaciers in some very precarious landing conditions. For the RTMM/CIRP fans who enjoy the helicopters, this group of scenery additions will test your skills. The winds and weather in general are rarely "favorable" and should always be taken seriously on approach/departure to the stations and mountain based landing zones. High altitude approved helicopters, providing enough power, are best to handle both successfully. 

To Download a CIRP Repaint, click on an image below:

Bell 206 pic Dodosim 206 pic

Routes and Dispatches for Air Operations (FAQ Using Dispatcher's Ribbons)

Fixed Wing and Heli Operations
  • AirOps Dispatch 001 - Glacier Tour -(zip) This flight originates at PAKT and flies to the Summit Ice Station. This would be a typical flight for visitors and first time pilots to CIRP. The route is autopilot friendly at 1200 feet until the final waypoints where you will take manual control to climb the glacier and land at Summit Ice Station.
  • AirOps Dispatch 002 - Glacier Tour, Return (zip) This flight originates at the Summit Ice Station Visitors' Centre and takes the visitors back to PAKT via New Eddystone Rock. The flight is designed to fly nearly direct back to PAKT, but for bad weather, the auto-route guides you to a safe descent zone for an approach to PAKT.
  • AirOps Dispatch 003 - Glacier Grand Prix (zip) This is an airplane or helicopter tour of all 10 ice stations with a few side trips to see some of the interesting "extras". The flight is "autopilot friendly" ... but you will be very busy changing NDB frequencies and adjusting altitude. It is best to download the flight plan and follow your GPS or Plan-G Side window. The flight plan lines you up with the runway on each of the ice stations so you can land, do a "touch and go" or just a low flyover. You can also see a chart for each of the ice stations to see the runway layout. This is a good dispatch to see all the stations.

Helicopter (only) Operations

  • Air Ops H-D001 (map) (zip) - This is a good helicopter dispatch for people new to CIRP. The storyline here is an experienced heli pilot is showing a rookie pilot the routes and procedures for the first time. Since this is probably your first time too, this is a good route for an introduction to CIRP. Download the FSX plan from the dispatch.
  • Air Ops H-D002 (map) (zip) - This is the second route that picks up many of the helipads not seen in the first route. You can download the flight plan from inside the dispatch.

Auto Routes (for bad weather) - autopilot-friendly routes for gps to be used when weather is difficult. Follow the gps route or use the autopilot ... you must adjust the altitude.

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C.I.R.P. Land Operations

CIRP Land Ops Header

CIRP is a flight sim site with an added "land" dimension. While working on the locations, we discovered how fascinating it is to actually work on the glacier at land level. So we decided to create some interesting things for our fans to do "down on the ice." Why Maintenance Runs and Land Routes? When there are active Ice Stations ... the work is never done. Because of the severe weather, the instrumentation placed to monitor the glacial activity can fail interrupting data streams for critical research. Many are powered with solar panels and, of course, snow covering a solar panel will shut down the sensor. There are also ice core drilling teams out on the ice as well as other scientific expeditions. The following two vehicles are recommended but not mandatory:

hovercraft picThe CIRP Hovercraft We have found the hovercraft to be the most versatile vehicle for the glaciers. Small light planes and helicopters are useful too, but sometimes cannot land or go where the hovercraft can go. For that reason, the hovercraft is the preferred mode of transportation on the ice.  We recommend the Hama's Hovercraft and we have adjusted the panel to fit the CIRP scenario. All stations have an NDB, so all panels have an ADF. The dispatches can be found with the scenery location. Click on the name of the dispatch to download the 'flight plan". Click on the "map" to see a map of the route. Hovercraft by Hama, Repaint by Gary Moore.

Download the CIRP-modified vehicle HERE
Download the "readme" HERE

The Stolly PicThe "Stolly": The hama Stalwart vehicle is another perfect vehicle for work on the glaciers. The Stalwart could carry 5 tonnes of stores, or tow 10 tonnes. In the water it was driven by vectored thrust water-jet propulsion units at about 6 knots. The drive system including the all-wheel drive, multiple gearboxes, and the water propulsion units was complex and needed a lot of maintenance. When the amphibious qualities become unnecessary, it was common for the water jets to be removed to reduce weight and maintenance. Stalwart by Hama, Repaint by Gary Moore.

Download the CIRP-modified vehicle HERE
Download the "readme" HERE

  • Driving the Hovercraft: The hovercraft will travel at about 50 mph. Any speeds above this and it begins to skip and lose contact with the ground ... over 55 mph and you will have problems steering it for this reason. It will not go up steep inclines. You will have to find the least amount of incline heading for some of the targets out on the glacier. Often you will have to tack across the glacier on an angle, then tack back. The key is not using a route too steep. All of these routes have been accomplished ... if you don't succeed at first, try a different strategy.
  • Driving the "Stolly": This is a tough, all weather, all terrain vehicle. But it will not go straight up a steep incline, so you will have to find your way up the glaciers. Unlike the hovercraft, this vehicle has excellent brakes and will stop going down a glacier. This vehicle's panel has been altered for ice operations. It has an ADF and frequency switch so you'll be able to home in on the target ice station. The ADF frequency selector is in the mini-panel and on the 2-D panel

Routes and Maintenance Runs (for land vehicles)

A. Summit Ice Station Dispatches ... (Included in Summit Ice Station Zip)

  1. Dispatch SIC-001 (map) - Salmon Glacier Maintenance <= A good "starter" route
  2. Dispatch SIC-002 (map) - Summit Lake Maintenance Run
  3. Dispatch SIC-003 (map) - Mt Lindeborg Maintenance Run
  4. Dispatch SIC-004 (map) - Frank Mackie Glacier Run
  5. Dispatch SIC-005 (map) - John Jay Weather Stations

Zip Button Includes all Summit Ice Station Dispatches

NOTAM: FSDiscover@ dat file for "CIRP Routes & Markers" ... see "map room"

B. Soule Glacier Routes
Weather beacon pic

  1. Ops Base (Stewart) to Summit Ice Station
  2. Ops Base (Stewart) to Rest & Recreation Lodge
  3. Ops Base to Soule Landing (water route)
  4. Ops Base to Through Glacier
  5. Summit Ice Station to Ops Base
  6. Summit Ice Station to Rest and Recreation Lodge
  7. Summit Ice Station to Soule Landing
  8. Summit Ice Station to Through Glacier <= Good "starter" route
  9. Through Glacier to Summit Ice Station
  10. Through Glacier to Ops Base
  11. Through Glacier to Rest & Recreation Lodge
  12. Through Glacier to Soule Landing

Zip Button Map Button All Routes included in Zip

NOTAM: FSDiscover! Dat file for "CIRP Routes & Markers" ... see "map room"

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Scenery Features and Notes

Here are some of the features you will find in CIRP ...

  • FSDiscover! "dat" file for CIRP ... All the sensors and camps - Updated: 08.30.2011
  • Smoking Barrels: You'll find smoking barrels near the ends of airstrips to help line up your approach
  • Custom CIRP Airstrip Ground Polygons: Designed by Xavier Carre', these airstrips look like they should up here.
  • Custom CIRP Objects: Look for signs, buildings and other objects designed by Xavier Carre' that help with location, parking and building assignments at the ice stations.
  • Custom CIRP Sounds: Blowing wind sounds and other noises surround you at the ice stations.
  • NDB for each CIRP Ice Station: Encoded into each ice station is an NDB code you can tune in on your ADF equipped aircraft to help with navigation.
  • Custom NDB Scenery: Matching that custom NDB code is a scenery file that shows you an NDB object positioned near each Ice station.
  • AI Hovercraft: Dex Thomas created AI package for CIRP that uses Hama's hovercraft between Soule Glacier and Stewart.
  • AI Aircraft: Xavier Carre' added an AI Maule aircraft with ski's that makes Bromley Peak supply runs.
  • Blowing Snow Effects: We have blowing snow effects using the original FS9 file by Ed Truthan. Added to CIRP by Xavier Carre'. It's not too bad in FSX but look for a possible update in the near future that adds blowing snow effects by Ed Truthan specifically for FSX.
  • Hidden Scenery Locations: Most bases have helipads on nearby mountains, away teams on the ice and other sights to locate. See if you can find them.
  • Main Supply Depot: Be sure to add the additional scenery for the airport at Stewart that gives you a CIRP Operations Base and other nearby attractions.
  • Ketchikan Office: Another additional scenery area that gets those tourists at the larger airport interested in visiting the ice fields near Stewart.
  • Glacier Maintenance Dispatches: Summit Ice Station and Visitors Center offers fun and challenging Hovercraft dispatches that take visitors out on the ice.
  • Nearby Scenery: Look for several more additional scenery locations around the icefields in our CIRP Extra Addon Sections. More to come in the future.
  • Starting Points with Heading: All locations have a starting point you can manually enter, this includes a heading, also the type of terrain is indicated for each. 
  • FSDiscover! ... all the CIRP locations are in the RTMM.Dat file now. For the routes and instruments dispatches for the Land Operations packages, there is a CI RP_Routes and Markers dat file that is separate so you can turn it on and off.
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Known Issues

Why are there frame rate drops?

Some of you might experience a loss in performance while flying around our CIRP scenery. Without being able to determine a specific cause, you might want to try this approach to limit that possibility. Only activate two CIRP scenery areas at a time. What this means is that for example you are planning to fly from Stewart to Mt. McLeod and then on to Otter Mountain before returning to Stewart to reload, only activate Mt. McLeod and Otter Mountain in your FSX scenery library. This seems to work for some of my testing I've done in developing CIRP. Here's what I do.

Go to the Scenery Library in FSX once the program opens. Deselect all CIRP scenery except the two or three destinations I plan to visit on my flight. Then let the database recompile itself. Go back to the main screen and select free flight. Set up my initial flight leg departure airport, and for this example, it's at CZST, Stewart. Then I fly the first leg from Stewart to Mt. McLeod. I deliver my cargo there and I then fly on to Otter Mountain and land. If I plan on returning to Stewart, then I taxi back to the airstrip and return to base. However, if I want to stay up on the ice and go to another ice station, then I save my flight at Otter Mountain where I shut down as "Start" in FSX and make that the default flight. So next time I select "start" from the available flights, I'll be right back where I left off at Otter Mountain. Once I've saved that flight as "start", I end the flight I'm on and then I go back to the main FSX start up menu and select "Settings" and then "Scenery Library" again. This time, I deselect Mt. McLeod, leave Otter Mountain active, and then select my next CIRP destination, which we'll say for this example is Erickson Glacier. Save that setting and let the scenery library database recompile again.

Now go back to the Free Flight menu of FSX and select the just saved "Start" flight. Once that loads, you should find yourself back where you were at Otter Mountain, ready to begin your next flight up to Erickson Glacier. Take off and fly to your next destination. Then continue the practice of saving when you get to Erickson Glacier as "start", ending your flight and when you're ready to load up a new scenery area for CIRP, deselect Otter Mountain, select your next stop, etc. You'll figure out what works for you and by all means if you can activate all of the CIRP scenery and not notice any drop in performance when panning around, changing direction, etc. then please leave all the scenery active.

These are just suggestions to eliminate any possible frame rate hits that some people out there might experience when using this scenery. The causes for this are yet to be determined, it might be because the airstrips are photo overlays on top of the surrounding terrain, but that hasn't been confirmed, just a notion. But we're going to try and see if we can do whatever we can to help eliminate any drop in performance and this practice might do that for you, it might not. Again, you should play with your display settings and scenery complexity settings in FSX to help raise your performance in the program as well.

Why am I seeing dirt instead of snow?

When in your outside view and watching your aircraft move around on the ground, you may see dirt coming off the tires instead of snow. This issue is out of our control and seems to be an effect due to the ORBX seasonal terrain used in their "Pacific Fjords" scenery add on. Of course that scenery is used as the base of Return to Misty Moorings so we don't have any control over that. There are a couple of things you can try. Having rain or snow in your weather seems to eliminate the dirt on the ground when taxiing around and try setting your season to Winter. That might help eliminate the dirt clods and change them to snow. If none of those steps seem to work, then stay in the cockpit view and refrain from switching to the outside view if it bothers you that much.

Where's the blowing snow effects?

Well, there back. Sort of. You now have the choice of adding the original FS9 effects to CIRP but there are some caveats. On CIRP locations with significant elevation changes, the blowing snow will not stay on the ground. The snow effect will continue on above the terrain as the ground slopes away. Nothing we can do, you just have to get used to it or disable the effect and those are the only choices for now. One of the most enjoyable features of the FS9 SIRP scenery was the custom blowing snow effects that were incorporated in that release. We're in contact with the author of those effects, Ed Truthan, and he's interested in developing that effect for us to use with our scenery at CIRP. However, Ed is a busy man and real world commitment's take most of his time, so no time frame for release is available but Ed is looking into it for us. Keep your fingers crossed for an update to CIRP that includes Ed's blowing snow effects made to work in FSX.

Why do the wind socks flicker?

Sometimes it seems that the windsocks placed in CIRP will flicker and flutter in an almost strobe like effect. No fix has been found for this yet but we'll keep looking. There seems to be no pattern to the anomaly either. Sometimes they work as they should, other times they flicker.

Why do some objects show clouds bleeding through?

Not sure but we think it has something to do with the alpha channel of the object when it was originally created. Specifically, the one object we notice this on the most is the satellite tower used near all the bases and on some of the mountaintop scenery locations. It's a white triangle steel structure and has several satellite dishes attached to it at various elevations on the supports. You may see a transparency that almost looks "see through" and that's the anomaly you get. No fix for this is planned other than removing the object and it's not something we're planning on at this time. If we get too many complaints about it, then that might change.

Why are the strobes misplaced?

This is an anomaly in Instant Scenery, it is not a problem of the Strobe Effect Object. No matter what we try to do to place them exactly on the top of the weather instruments and route markers, they always are misplaced. The "size" of the object is "zero" so you won't see it in the daylight, at night, you won't notice so much the strobes are not exactly where they belong, but they are still very important to night navigation, so we left them in the program.

Will DX10 mode help with frame rates?

While testing out our CIRP Scenery, we tried using DX10 preview mode with FSX enabled and discovered that while some performance was gained, objects made for use in FS9 and being used in CIRP were no longer showing textures. Other anomalies being reported in this configuration were missing AI aircraft textures, scenery tile's flashing, runways flashing. There are plenty of known issues you can find doing your own search for using DX10 preview mode in FSX and our recommendation is to not use this mode since your results could be less than desirable.

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Installation and Settings

INSTALLATION INSTRUCTIONS

  • Unzip the file to a temporary folder. Place this scenery areas main folder and it's sub level folder named "Scenery" and all files in that folder into your FSX "Addon Scenery" folder.
  • Start up FSX and Go to "Settings"
  • Then to "Scenery Library" • Click on "Add Area"
  • Click on "Addon Scenery"
  • Locate the newly installed folder for this package you just moved into your "Addon Scenery" folder of FSX
  • Click on the main folder only. You do NOT need to open the "scenery" folder.
  • Then click on "OK" • And then "OK" again.
  • FSX should begin to recompile your scenery library.

DOCUMENTATION READ ALL OF THE INSTALLATION FILES IN EACH OF THE INCLUDED ZIP FILES WE PRODUCE. THEY ARE NOT ALWAYS GOING TO BE THE SAME!!

NOTAM, be sure you have downloaded the latest object library files, see below.

NOTAM, be sure to use the PFJ, CIRP, RTMM settings for FSX, listed below:

 

Recommended Settings for PFJ, RTTM and CIRP

FSX/P3D Specs pic

Set AUTOGEN at "Normal"

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Credits and Special Thanks!

Credits

This project may have come out of one person's head and scribbled onto a piece of paper one day, but it takes a lot of people to bring the dream to fruition.

  • Brad Allen - Overall concept, project development and management, research, scenery design, storyline, documentation, map creation, images, testing.
  • Doug Linn - Project management, scenery design, CIRP custom objects, ice routes, documentation, website, testing.
  • Xavier Carre' - Scenery design, CIRP custom objects, airstrips, NDB's, sounds, effects placement, documentation, AI flightplans, AI aircraft, testing.
  • Guy "Spud" Maricich - Project coordination, quality control, testing.
  • Dex Thomas - Sound design, AI Vehicles and AI flightplans.
  • Jeff Greene - Aircraft repaints, vehicles and configuration, video creation, testing.
  • Klaus Troppner - Video creation, helicopter ops, testing.
  • Gary Moore - Land vehicle repaints, the CIRP Hovercraft and the CIRP Stalwart, video creation, testing.
  • Tom Tsui - Images, testing.
  • Dieter Linde - Plan G waypoints for CIRP.
  • Chris Brisland - Scenery design for Through Glacier.
  • Kim Gowney - Technical assistance.
  • Dan Linn - Website Design, Website maintenance (making sure it works after we break it!)

Special Thanks

  • Ed Truthan - SIRP blowing snow effects, support.
  • Glenn "Woody" Fout - SIRP snowdrift objects, support.
  • John Venema - ORBX FTX, FTX website banner.
  • Holger Sandman - ORBX FTX
  • Jay Kae - Project support.
  • Mark Lee - OZx objects permission.
  • Ken Hall - OZx objects permission.
  • Francois Dumas - Tongass Fjords objects permission, FSAddon
  • Bill Womack - Project support
  • Mitsuya Hamaguchi - Vehicle Objects. (ships, vehicles)
  • The remaining "Amigos" from SIRP, Bill Dick and Phil Cayton
  • All of the EZ-1, RWY 12 and other library object creators and anybody else we may have missed.
  • Thank you for your contributions to the FSX freeware community. We hope by our usage, these objects you spent so much time on will live on to see a current audience that can appreciate what you did.
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