RTMM "About" Page | |||
About Return to Misty Moorings | |
Return to Misty Moorings (RTMM) made its first post on the web on November 11th, 2010 (you can go to the bottom of the NOTAM's page and see the entire history of construction). Previous to RTMM was "Misty Moorings, Inc." that was a website for the Misty Fjords area of the flight simming world for FS2004. The page still has some activity and we keep the information online for those folks still using it. Brad Allen called Doug Linn who had run Misty Moorings, Inc and asked if he would be interested in "doing it again" for FSX and P3D. With more than a little trepidation, Doug agreed and the two began working on the concept of RETURN to Misty Moorings, the FSX/P3D sequel. With the beautiful terrain that Holger Sandmann's created in Orbx's Pacific Fjords [PFJ] we had an amazing electronic canvas upon which we could 'paint' all kinds of adventure for the flight sim community. What could RTMM do with it that would give RTMM pilots even more enjoyment of this scenery? "FROM HERE TO THERE" - RTMM's main focus is the JOURNEY to its sceneries. Where are we starting from? Where are we going? What will we see on the way? What's the weather forecast? The purpose of a flight simulator is to enable a virtual pilot to fly a virtual airplane "getting from here to there" [as we like to call it] over, in between and amongst virtual scenery and being subject to virtual weather conditions. So a major consideration for us where our locations were concerned was not only the creation of exciting and good looking scenery, but also very much on the "journey" to get there. Our choices of locations were deemed important as we believed if the choices were good it was the means to raise the 'immersion factor' for virtual pilots in the scenery and to get them interested enough to fly to areas they might not see otherwise. Since most of the time of a flight simmer is intended to be spent "in the air", our designers were tasked with finding places that gave the RTMM aviator a special experience every time they fly to them. You will fly over glaciers, close to the walls of steep sided narrow gorges, over rivers, through vast landscapes of towering mountains or of utter desolation, alongside a pipeline for 800 miles - in fact, with RTMM you'll have the opportunity to experience everything on offer in our little corner of virtual Alaska. RTMM scenery locations range from being highly complex, such as spanning several locations with sounds and AI, to nothing more than an old log cabin by the shore of a lake. We learned that we could build a whole harbor town but a campground with two tents and a campfire is just as popular. Why? Again, the key is the journey - what it is like to get there - it is what simmers do. WATER WORLD - Another, perhaps surprising, feature RTMM is pleased to offer is simming "down on the water." We discovered that within the amazing Orbx terrains the rivers were navigable. The ability to cruise around in a water vehicle piqued our interest. This developed into a whole new way of enjoying the scenery. We created "The Moorings", a web page dedicated to people who [also] enjoy virtual boating. You can find many "sail plans" and "cruises" on The Moorings Page. Most of our locations are on the water and in this area of the virtual world, most of those are connected by water. From the water, in a two dimensional environment, the experience is vastly different 'getting from here to there'. It is simply another aspect of our virtual world that RTMM has discovered and developed for simmers. THE GLACIERS - It would be hard to make scenery for Alaska and ignore its immense and beautiful glaciers. This was an area that had to be developed so we began our exploration of the glaciers in the "ice world" above Misty Fjords. One of the major sceneries RTMM has made is the "Cambria Icefield Research Project" [CIRP]. Ten "ice stations" have been positioned out on the ice above the Hyder, AK area. These all have NDB installations so they can be more easily found during the flights over the featureless glaciers. Here again, to make the glacier more interesting, we've created "overland" tours using a hovercraft or a special 6-wheeled vehicle to connect the ice stations, complete with markers for the routes. CIRP is an entirely different experience that RTMM brings to the flight sim enthusiast. Another major scenery project in the glaciers is the "Stikine Icefield Research Project" [SIRP] which is a "remake" of the SIRP that was highlighted on the old Misty Moorings site. This has been designed and created for us by Mike Broemme. This scenery package places 10 isolated research camps at various locations in the vast Stikine Icefield that straddles the Alaska/British Columbia border. USFS CABINS - One original aspect of FSAddon's 'Tongass Fjords X' and Orbx's 'NA Pacific Fjords' sceneries was the placement of the United States Forest Service (USFS) cabins. These are simple destinations, typically comprising the cabin and not much more; they are difficult to find, especially from 1200ft, so you need to be 'slow and low'. This challenge delivers very realistic experience for a "wannabee" bush pilot. Flying "the Cabins" is as close to bush flying as it gets for this area of the world. People in the real world rent these cabins and are taken to and from them by the bush pilots in the area. These are "scheduled" lodgings, so you must arrive and be picked up on a schedule. This sounds like it's easy to do ... but factor in the incredibly quick-changing and low-ceilinged weather of this area of the world and you could encounter a new and unexpected challenge. Often you must stay below 1200ft/366m, flying "among and between" the mountains rather than over them. On "The Cabins" page at RTMM, all of the cabins of the USFS are listed. We have added the missing 27 cabins and shelters to complete the USFS list as at the time of writing. Each has a picture, a map and a flight plan for the 1200ft routes. Flying "the Cabins" is another immersive virtual encounter made possible by RTMM. ARTIFICIAL INTELLIGENCE [AI] - RTMM's design experts add AI plane and boat traffic to increase the realism and immersion factor. If you install all the RTMM scenery related to Ketchikan Harbor [and Tongass Fjords X], for example, you will see, depending on the time of day, the following: floatplanes landing and taking off, a coastguard vessel on patrol, a cruise ship leaving with two fishing boats, the airport ferry with passengers and vehicles, another large ferry departing and arriving and a commercial tanker passing through - INCREDIBLE! Try to see it by night, the lighting is awesome. Many RTMM sceneries come alive with AI traffic and people. MISSIONS & DISPATCHES / VFR - RTMM offers challenging and exciting missions using different types of aircraft for those thrill seekers who love that aspect of flight simming. Also we have written and illustrated Trip Tickets ['triptics'] and Dispatches that guide you by VFR to many of our locations. VFR flying is possible thanks to the excellence of the complementary sceneries made by RTMM and Orbx. You can see the locations when you go the Pilot's Room at Misty's Place and click on the "Starting Points" button. There you will find links to maps for each location plus latitude and longitude co-ordinates for starting a flight at that location. RTMM SCENERIES - To date, we have created over 400 scenery locations with attendant missions, dispatches, trip tickets, maps, flight plans, "you name it ... we got it!". Notwithstanding that the members of the RTMM team are not "professionals" in this field, they are, none the less extremely talented individuals that enjoy the scenery development aspect of our great hobby as much as they do the flying. In addition they are generous with their time in respect of the RTMM forums through providing support to RTMM users. We made a decision early on that anything we "create" here at RTMM will be FREEware and readily shared (except if for commercial purposes) with everyone. We are proud of the fact that we have never had a problem reported to us in respect of the download, installation and use of our software scenery packages. Anybody is welcome to contribute sceneries to RTMM, but there are some RULES for the contributors that are outlined in the "Rules for Contributors" section (button above). Also, our policy and copyright information is available for anyone to read at the bottom of this page (or from the navigation button above). OBJECT LIBRARIES & SUPPORT - RTMM sceneries utilize several "object libraries" in order to work... the installation of which can be daunting for a newcomer. We have an "Object Library Page" which provides support those who need it plus an "object tester" utility to make sure you have the libraries installed correctly. We also have a FAQ page that helps with some of the more often encountered problems. When you have a question, the RTMM forum is "the place to go"; it is very active and one or more of our team will be there to help you along the way. We take interest in all people who come to RTMM ... so expect to get authoritative help quickly from people who care about the quality of your RTMM experience. We will meet your expectations. MISTY FLYING CLUB (VA) - We have a operations division of RTMM which is a virtual airline [VA] type of environment - it's called the Misty Flying Club [MFC]. Norm Richards has helped make RTMM even more active and unique with the Misty Flying Club he helped create and keeps running on a day to day basis. Norm is a great asset on our team and helps Doug with scenery testing as well as creating flight plans for RTMM and builds all the flight content for use in the "MFC" VA system. WHERE DO I START? Start by clicking the link at the top of this page to 'Misty's Place'. If you are bookmarking the site, bookmark Misty's Place instead of the "home" page. Everything you could want to do will be right there on that page. Our navigation buttons take you to all the areas of this complex site quickly. You will find navigation of the many pages and areas is relatively simple. Navigation buttons are everywhere and you can always get back to Misty's Place from the menu at the top of the page. We have a 'menu' of links on the right hand side of the HOME page to make finding things easy. We hope you enjoy flying the many Return to Misty Moorings journeys as much as we enjoy[ed] creating and bringing them to you. THE RTMM TEAM |
Active RTMM Staff | |
Brad Allen - (Co-Founder)
Jeff Greene
Rod Jackson
Kurt Kalbfleisch
Kevin Lewis
Dan Linn
Doug Linn - (Co-Founder)
Guy Maricich - R.I.P.
Dr. Thomas Menzel
Robert Pomerleau
Dexter Thomas
Klaus Tröeppner
Steve Weinkamer
Norm Richards
Garry Scanlan
You can contact any of these people on the RTMM Forum and drop them a private message there if you like. All are available to answer questions you may have. |
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Contributing Developers | |
Contributing Developers Forum Name: Bill Kunzler
=============================================================================== Ed Akridge
Contributions:
We would like to thank these contributors to RTMM |
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"Rules and Regs" for Authors Contributing to Return to Misty Moorings | |
Help (Always) Wanted Want to be part of the Return to Misty Moorings team? We have a few rules to abide by. First, send us an email with what you are proposing and introducing yourself. This email should have your "real" name as well as, of course, the email address you use for communicating with us. If you would like to join us, you must: Design your scenery, aircraft repaint, AI traffic files or missions using the following criteria: 6. Object Library and Library Restrictions: ORBX or OZx objects MAY NOT be used without the individual author's permission. (See Rule #10). This is THEIR policy and we must abide by it. To safeguard that all objects used are "legal" by the rules, a copy of the scenery object file must also be submitted. You can do this in Instant Scenery by clicking on the little question mark (upper right side of the IS menu). Then Right click on that, select ALL, COPY and paste it into NOTEPAD. Name it and you can email it as an attachment. Click HERE to see a simple one. For FS2020 sceneries, approved RTMM developers will be able to use the RTMM Object Library (for FS2020) to build sceneries that will only be distributed exclusively by RTMM. These objects plus the default FS2020 objects and the 3rd party "Windy Things" objects are the only objects to be used when building FS2020 sceneries. Upon request to Doug or Rod, approved RTMM developers can obtain the thumbnails for the "rtmm-objectlib-vx.x.x" package that is currently available. These thumbnails provide a mini library with object names, small pics and GUIDs for the thousands of RTMM objects available for FS2020. 10. Permitted Objects: Not all objects in the object libraries are "permitted" in RTMM Sceneries. RTMM is very careful not to use the work of any object design authors except those who have given permission for us to do so. The list of permitted objects and object groups can be found here: Link to "Permitted Objects" for RTMM Location Design 11. Library Objects Submitted to RTMM: Please read through the table discussing submission of objects to RTMM. This can be found on the Designer's Corner web page "Here". All designers must strictly follow these guidelines and rules to protect their work and the work of others.
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Policy and Copyright Statement | |
POLICY, DISCLAIMER, COPYRIGHT, SUPPORT & PERMISSIONS STATEMENTS for RETURN TO MISTY MOORINGS [RTMM] Scope of document The contents of this document apply to:
Policy Statement It’s FREE! RTMM’s work and any other third party work on the RTMM website is offered on a ‘freeware’ basis. RTMM does not charge for what it creates and/or makes available on behalf of itself or others, nor will it. Nevertheless, RTMM offers and provides free support via the ‘Forum’ area of the RTMM website from the RTMM ‘Team’ and other members of the RTMM community. RTMM is hopeful that its users will enter into the ‘spirit’ and ‘purpose’ of RTMM: a desire by talented enthusiasts to provide free, interactive, ‘quality’ scenery in a digital representation of two stunning areas of the world: Alaska and Hawaii, for enhanced immersion and personal enjoyment of these areas and to give effective support when called upon. RTMM wishes to remain a platform for like-minded individuals to get together to help other users if they can and to enjoy their hobby in a friendly and respectful manner. RTMM has neither the desire nor the intention to copy the work of others or use any third party property without proper permission or infringe any [copy] rights. Should such an event occur, RTMM will do what is reasonably required to resolve the issue. NOTE: For the avoidance of doubt, although RTMM sceneries and objects require various ORBX and FSAddon products to work, RTMM does not use ORBX objects in its design processes. FSAddon objects are used with permission. Disclaimer Users download files from the RTMM website at their own risk! By downloading and/or using any file from the RTMM website, the downloader agrees to accept all and any risk associated with downloading files from the internet and that he/she will accept all liability in so doing and for any and all damage to the software installed in, and/or hardware of, the computer[s] to which the RTMM file was downloaded and/or used. Even though all files uploaded by RTMM are checked for viruses with a recognized industry standard virus checker, persons downloading RTMM files are expected, as good practice, to exercise the same level of attention on every file downloaded before use. If the installation instructions regarding RTMM software are followed properly and any third party software required by RTMM scenery [e.g., ORBX] is also working properly and the user’s PC is running correctly, problems should not be experienced with the files downloaded. RTMM scenery content is tested in and is intended to be used only with the Microsoft ‘FSX’ and the Lockheed Martin ‘Prepar3D’ flight simulation programs. Other software and programs offered by RTMM are also intended to work with these two programs only. Notwithstanding, RTMM does not guarantee a successful software installation of its software in any flight simulator platform. RTMM is not responsible for the content of any other third party software or website that it either hosts or provides links to or recommends. Support It’s FREE! In the unlikely event that problems are experienced with RTMM scenery downloads, it is accepted practice to remove all traces of the failed install from the computer, reboot, re-download and install the scenery again. The same applies to other RTMM or third party software and program downloads. If that does not resolve the issue, go to the RTMM Forums, register and post details of your problem - and, this we can guarantee, a fellow ‘RTMMer’ will help you. Copyright Statement The copyright in all RTMM-owned content on the RTMM web pages belongs to Misty Moorings, Inc. The copyright in all third party-owned software on the RTMM web pages belongs to its respective owners. The content of RTMM is made available without cost for personal use only. The content on the RTMM website is not available for use for any other purpose without specific written permission from RTMM and/or its contributors. Users are not permitted to make changes to RTMM-owned or third party software without the express written permission of the respective author[s]. Permissions Note: Any application for use or change for the purpose of remuneration will be rejected. Questions or requests concerning this document or usage or change permissions can be sent by email to: RTMM’s Rights RTMM reserves its right to change or remove any or all, or parts of, the statements in this document at any time, with or without prior notification. RTMM reserves it rights to remove posts to the RTMM Forum it considers inappropriate, without explanation RTMM reserves its right to deny access to its website, without explanation, for any individual[s] considered to be acting outside of the ‘spirit’ of RTMM as described herein. |
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